Jul 05, 2008, 12:51 AM // 00:51
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#1021
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Forge Runner
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I am honestly getting bored and tired of my paragon. I am thinking of maining my mesmer, but I accomplished so much on my Paragon.
This would solve the problem for me and I would go play my mesmer.
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Jul 05, 2008, 01:22 AM // 01:22
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#1022
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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The reputation grind in EoTN is not title worthy. Those titles should be taken out of the game and just replaced with an account wide attribute system. Grind the skills up once for the whole account and ditch the titles so people cant roll a KoaBD in pre-searing.
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Jul 05, 2008, 03:24 AM // 03:24
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#1023
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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With so many signatures, Anet should imply this. Please and thank you.
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Jul 05, 2008, 06:07 AM // 06:07
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#1024
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Banned
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/signed. This is the best idea.
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Jul 05, 2008, 06:10 AM // 06:10
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#1025
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Australia
Profession: Mo/
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I'm not sure if I have /signed already, so I will again for good measure.
/signed
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Jul 05, 2008, 06:38 AM // 06:38
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#1026
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Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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Fun Titles (Drunkard, Sweet tooth, etc,), Faction titles, Sunspear/Lightbringer, Wisdom, Treasure, Zaishen, Gaming, Lucky/Unlucky, Maxed Title track, should all be account based (I know most of them are, but just listing them to be sure).
Eotn titles, Cartographer, Survivor, Defender of Ascalon, Protector, Guardian, Skill Hunter, Vanquisher, Cartographer should be character based.
Some of the title limits (Drunkard, Sweet Tooth, etc) should be changed accordingly.
Just my two cents
Edit: Only reason I have EotN skills character based is because they directly relate to in-game skills, and should be dependent upon the amount of devotion that character has devoted to the game.
Last edited by hurdlebeast; Jul 05, 2008 at 06:41 AM // 06:41..
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Jul 05, 2008, 06:42 AM // 06:42
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#1027
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Academy Page
Join Date: Apr 2008
Location: Perth
Guild: [LOD]
Profession: W/
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/Signed. Hopefully GW will be a less grinding game.
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Jul 05, 2008, 09:34 AM // 09:34
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#1028
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Krytan Explorer
Join Date: Aug 2006
Location: USA
Guild: Quit
Profession: W/
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Aren't all titles grind now?
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Jul 05, 2008, 12:25 PM // 12:25
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#1029
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by DarklingKiller
Aren't all titles grind now?
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No. Some are 'achievement' titles. Protector, Skill Hunter, Vanquisher, etc...
When each point is different from and it's acquired just once, it's not considered grind.
Making a missions is different from making another.
Vanquishing one area is not the same as clearing another.
Capturing one skills is not the same as capturing another... (even if you just Farm a boss and use tomes, each skill is different)
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Jul 06, 2008, 02:28 AM // 02:28
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#1030
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Frost Gate Guardian
Join Date: Apr 2007
Location: Englandshire, England.
Guild: The International Association of Mending Wammos
Profession: R/
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I don't care at all for the titles that have no gameplay benefit, but the PvE skills titles are insanely annoying, not least because they shit on the original (skill > grind) concept for Guild Wars in the first place.
For the EotN PvE skills, I really wish they had ditched the reputation idea, and had implemented them as having their own attribute lines, maybe even with runes available and everything. No grind - for example as soon as you started the Norn storyline, you'd get a "Norn" attribute for you to move points in as you pleased. The Norn skills would be acquired through quests as they are now. That would be the replacement for "reputation" - learning all the skills as you progress through the storyline.
Having the PvE skills all tied into attribute points would probably have solved a lot of the balance problems that they have at the moment anyway.
Of course, it's way too late for any of this now.
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Jul 06, 2008, 08:21 AM // 08:21
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#1031
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Banned
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if they were to make this change they would have to compensate for people who already have max. but i am sick of getting a gold and then putting it in storage and then having to log out and then back in so i can get the title on my one character. and also get the salvage bonus.
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Jul 06, 2008, 06:02 PM // 18:02
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#1032
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Frost Gate Guardian
Join Date: Jan 2006
Location: Dutchable Country
Guild: Myth of the Phoenix [Myth]
Profession: Mo/N
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If i wanted to grind i'd go WoW, and pay my hard-grinded IRL bucks on that, only to grind on in a game, for what exactly? I enjoy getting more skilled every now and then, but really, doing the same thing over and over and over and over and over again? Meh, thanks. /signed
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Jul 28, 2008, 08:27 PM // 20:27
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#1033
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Forge Runner
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Max titles being accoount wide
First of all, I would like to state how annoying it is to get treasure hunter to the max on one character, with vanquisher on the other, and then both not contributing to the same "People know me" title.
Furthermore, lets say I have 6 characters.
Paragon with max sunspear
Mesmer with max lightbringer
Elementalist with max asura
Warrior with max norn
Ranger with max deldrimor
Assassin with max vanguard
I did all the work I needed. But I wouldn't get "People know me" because it is not on the same character? Even more, if I would want to use "Finish him!" to its max potential on a Mesmer, but it is only maxed on a Warrior, isn't it a bit unfair to have to grind back to the max rank when I already have it?
If anyone else believes titles already maxed out should be account wide, please say so.
Last edited by Lishy; Jul 28, 2008 at 09:46 PM // 21:46..
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Jul 28, 2008, 08:31 PM // 20:31
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#1034
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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you wouldnt get r2koabd with them titles anyways. Also is an idea that is suggested on a weekly basis, /notsigned.
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Jul 28, 2008, 08:50 PM // 20:50
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#1035
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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/signed
Because it's the same amount of work over several characters.
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Jul 28, 2008, 08:50 PM // 20:50
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#1036
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by jiggles
you wouldnt get r2koabd with them titles anyways. Also is an idea that is suggested on a weekly basis, /notsigned.
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OP made a mistake, he'd only get r1koabd. A typo does not quantify a /notsign.
Yeah, it is suggested on a weekly basis. That's because it makes sense, is fair, and is a good idea.
/signed again
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Jul 28, 2008, 08:51 PM // 20:51
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#1037
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Jungle Guide
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aren't titles getting account wide after the august pve, hom update?
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Jul 28, 2008, 08:53 PM // 20:53
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#1038
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by the Puppeteer
aren't titles getting account wide after the august pve, hom update?
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Wasn't the HOM update supposedly going to be "very soon" back in early june? At this rate, the account-wide HOM update will occur around the same time as Duke Nukem Forever's release.
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Jul 28, 2008, 08:53 PM // 20:53
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#1039
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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Quote:
Originally Posted by Kanyatta
OP made a mistake, he'd only get r1koabd. A typo does not quantify a /notsign.
Yeah, it is suggested on a weekly basis. That's because it makes sense, is fair, and is a good idea.
/signed again
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I didnt /notsign it because of a typo, i did it because A) its a silly idea designed to make gwamm easier to get. B) this thread shouldnt exist if the OP would have read the rules.
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Jul 28, 2008, 08:56 PM // 20:56
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#1040
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by jiggles
I didnt /notsign it because of a typo, i did it because A) its a silly idea designed to make gw about less grinding. B) this thread shouldnt exist if the OP would have read the rules.
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A) GW is designed around the idea of "less grind than the average MMO". I wouldn't call ideas to support that philosophy "silly".
B) I agree with this, but it is no reason to disagree with the idea. Ask for close if that's what you think.
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